The Mystical Realm of Mysteria is a UI/UX final project showcasing an interactive game prototype. The work focuses on character design and wireframing, blending playful, Cartoon Network–inspired visuals with intuitive interface flows to support narrative-driven user engagement.
The Mystical Realm of Mysteria
The experience combines interactive storytelling with gamified spellcasting mechanics. Users guide a young mage trainee through the Enchanted Forest, selecting spells from a limited spell book. Correct decisions earn EXP, reinforcing strategic thinking, feedback clarity, and immersive user interaction.
Gameplay & Interaction
Progression is performance-driven, emphasizing consequence-based design. Successful spellcasting leads to promotion and recognition, while failure results in demotion and a return to the High Mage’s office. This loop strengthens motivation, emotional investment, and replayability within the interface.
Outcome & Progression











